Padstal Game Jam

All the latest info regarding the jams

Game Jam #4 — September 8, 2016

Game Jam #4

Theme: LSD

So the fourth iteration of Padstal Game Jam starts, we have an open optional theme in hopes of getting more games done regardless of theme.

A resource that may be valuable for those of you going for the LSD theme, but only once you feel your core gameplay is done.

Take a look at the following video and see how a basic game is transformed into something much more: Juice It Or Lose It!

If you have any questions feel free to ask here or email me directly: vincent.v.kruger@gmail.com

Class #1 — August 23, 2016

Class #1

24 & 31 August

On Wednesday we will start our first “Jam Class”.

We will cover the most voted for topics and go down the list as we complete an example. Hopefully we can get at least two or more done. We will start with sidescrollers , which we will implement in a Mario style game.

Sidescroller Source:

https://drive.google.com/open?id=0B1XIqhQJD0O1aWZpZzJmMlZNeVE

Next on the list according to the votes will be a 2D-Fighter, this is and can be very complex. But we will take it piece by piece and hopefully get something simple working. That is if we manage to get to it but I am sure we will.

See you guys Wednesday!

Questions Of The Week — August 21, 2016

Questions Of The Week

What do you want to know?

You can use this post’s comment thread to ask any questions you might have on how to accomplish an effect or anything Games Development related and I will respond and answer as best I can. If it is elaborate enough I will  cover it in a separate post.

Also during the jams there will be a post like this titled Questions of The Week #_ where you can comment what it is you want to know if you are struggling with something in your game and I and others can help you.

Happy Learning

Class Concepts — August 17, 2016

Class Concepts

The following ideas were brought up for a jam theme, and so starting next week we will look at how to accomplish a few of these.

Results:

  • Sidescroller – 5
  • 2D Fighter -5
  • Racing – 3
  • Boring -1
  • Goal – 1
  • Space
  • Gore

I think we have a vote on these; and then we will do them in descending order. So it will vary how many items we complete in the 2 Wednesdays. I will just cover the core mechanic so we can get through a few though. As I think its better to get a basic idea of multiple concepts and during the jams you can take it further(I will still help); rather than spending an entire day on only one concept and then that is all you got to learn.

Feel free to comment your thoughts and also vote. You get 2 votes. Can’t vote for the same things twice.

Add this to your comment somewhere:

Vote: Racing, 2D Fighter #4Nico

This ^ is my vote. We will start with a class on the winning topic and move down the list as we finish a topic. You can always resubmit an idea for a later class series if we didn’t get to it.

There aren’t that many topics this week that relate purely to CGI however I am sure it can be adapted. Gore can obviously contain to CG such as blood splatters, decapitation etc. Racing could be how to lay out a track from a reference or maybe how to model a basic vehicle quickly? I will let Dylan comment on what approach he wants to take. Maybe separate idea suggestions for CG related classes.

Also thinking about it now, next time suggestions for the class(Coding Wise) could be mechanically inclined(Such as 2D Fighter, Racing etc) and then when we start a jam we can get suggestions for artistic themes. So lets say 2D fighter,Racing, Goal and Boring are  the mechanical themes, you will learn how to do that, and then when the jam comes you can do any one of those(or something else) and then the jam theme can just be a guide. Example the jam theme is Western. So you can make a cowboy 2D fighter/Racer/Boring/Goal game. Just an idea feel free to comment.

Till next time. Please interact. Even if it is just “first!”

The Road Forward —